The evolution of playing cards. Humble mercenary origins to royally… | by Neel Dozome | Jul, 2025

The evolution of playing cards. Humble mercenary origins to royally… | by Neel Dozome | Jul, 2025


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A physical deck of cards printed with the 8-bit, pixelated images created for Microsoft 3.1’s Solitaire game.
Areaware’s physical playing cards based on Susan Kare’s digital card design (Source)

The use of “cards” to spotlight information is a standard tool in the kit of the UI/UX designer. Cards are often used as one of a class of go-to menu components (like, lists or tables) in a wide variety of contexts. From e-commerce websites, to social media platforms, news/weblogs and dating apps or task management applications — they all use card-based layouts.

A virtual stack of cards in different colours. The same concept, a personal information card, is varied through layout and color.

Source

Trying to articulate the role of cards, especially card-based games in digital culture, feels like an exercise in making a list of everything. How did the logoforms that adorn cards come to be recognized around the planet? How does one catalogue something akin to epigenetic evolution in motion? As David Parlett, an archivist and expert in the history of playing-cards put it:

“The history of suit-marks demonstrates a fascinating interplay between words, shapes and concepts.”

Human beings seem hard-wired to be transfixed by cards, even in an abstract ephemeral and digital form.



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